Vehicle Control

Vehicle Control
15.00 EUR


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Check out our Documentation Website, which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all configs and locales/translations.




Price

€15/$15/£12 + VAT if applicable.

FiveM Asset Escrow 

This resource uses FiveM's NEW Asset Escrow system; if you want to learn more about it, please read here.

Discord roles

If you are unsure how to claim a purchase with this new system, please read more about it here.

NEW DEVELOPER FRIENDLY

This resource is drag-and-drop to ensure an easy installation for all developers.

Lines

2500+ (not including locales & libraries).




What is this resource?

Codesigns vehicle control is an all-in-1 UI allowing you to control all your vehicle's features.




Screen 1 (doors/windows/seats etc)

This screen displays various options for you to enable/disable on your vehicle:

  • Turn on/off the engine
  • Open/close doors
  • Open/close windows
  • Switch seats
  • Open/close the hood & trunk
  • Lock/unlock your vehicle (if you use a vehicle key lock script)

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Screen 2 (extras/liveries)

This screen shows the exact amount of extras and liveries the vehicle has and allows only the driver to enable/disable them.

No Vehicle Repairs For Extras: This resource does not need to repair your vehicle whenever an extra is enabled fully.

Restricted usage: You have full control over when the extras and liveries features can be used.

  • Job Restricted Usage: You have the option in the config to only allow players with certain jobs to use extras and liveries (you can choose multiple jobs).
  • Location Restricted Usage: You have the option in the config to only allow players to use extras and liveries at certain areas around the map (you can choose multiple locations).
  • Vehicle Model Restricted Usage: You have the option in the config to only allow certain vehicles to use extras and liveries (you can choose multiple vehicles).

Note: The 3 restricted usage features above^^ can work independently or in combination; for example., only police and ambulance jobs can use the UI to toggle extras but can only do this in certain areas around the map.

This screen can be disabled in the config.

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Screen 3 (lights/indicators)

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This screen displays all light-related features that are usable on your vehicle:

  • Turn on/off indicators (left/right/both)
  • Turn on/off the interior light
  • Turn on/off neon lights

This screen can be disabled in the config.




Screen 4 (settings)

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This screen contains all vehicle control settings, which each player can customise to their preference. This data is saved and will re-apply after a relog, server restart etc.

There is no option to move the UI as it needs to stay centred because of the dynamic display UI, which will change size depending on the number of seats your vehicle has.




Other Features

  • Live Status Update: The UI displays the live status of the doors/windows/seats etc. For example, if you have the UI open and a player enters your vehicle, the UI will update instantly to display this, and the same for doors, windows etc.
  • Dynamic Display: The UI will display the exact amount of doors, windows, and seats your vehicle has, eg., if you're in a sultan, the UI will display 4 doors, 4 windows and 4 seats. However, the UI will display 16 seats if you're on a bus.
  • Restricted Passenger Actions: A passenger can only interact with the door/window of the seat he is sitting in and can not use any other features. For example, the passenger in the back right seat can only open/close the back right door/window. But the driver can interact with everything.
  • Prevent Auto Seat Shuffle: The script has a config option to prevent that annoying auto seat shuffle.
  • Standalone: This is completely standalone and does not require any framework.
  • Optimized: When not in use, the client-side resmon runs at 0.00. When the UI is open, the resmon does shoot up to 0.06. But that's a compromise we were willing to make to have the live view feature because it's irrelevant how high the resmon is for the few short seconds a player has the UI open.
  • Themes: Players can choose their themes.



Dependencies and Compatibility

Framework Dependencies

  • This resource is completely standalone. No frameworks are required!
  • Auto Detect Framework: This feature automatically identifies your framework and applies the appropriate default settings.
FrameworkCompatibilityNotes
ESX✔️ drag-and-drop compatible
QBCore✔️ drag-and-drop compatible
vRP✔️ drag-and-drop compatible
No-framework✔️ drag-and-drop compatible
Other (custom framework)✔️ drag-and-drop compatible

SQL Resource Dependencies

SQL ResourceCompatibilityNotes
NoneN/A
This resource does not use the database.

Resource Dependencies

ResourceCompatibilityNotes
NoneN/AThis resource has no resource dependencies.

Locales/Translations

Locale TypeTranslatableNotes
UI✔️
Notifications✔️

OneSync Compatibility

StateCompatibilityNotes
Infinity✔️
Legacy✔️
Disabled✔️



Want to learn more about the script?

Check out our Documentation Website which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all configs and locales/translations.

You can also check out our FiveM Forum Post to view some of the Configurable Files and Locales, Customer Feedback, and Frequently Asked Questions.

All Support is handled through the Codesign Discord Server.

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