Vehicle Control

Vehicle Control
15.00 EUR


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Check out our Documentation Website which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all of the configs and locales/translations.


Price

€15/$15/£12 + VAT if applicable.

FiveM Asset Escrow 

This resource is using FiveM's NEW Asset Escrow system; if you would like to learn more about it please read here.

Discord roles

If you are unsure how to claim a purchase with this new system please read more about it here.

NEW DEVELOPER FRIENDLY

This resource is simply drag-and-drop to ensure an easy installation for all developers.


What is this resource?

Codesigns vehicle control is an all-in-1 UI which allows you to have full control of all your vehicles features.

Images


Screen 1 (doors/windows/seats etc)

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This screen displays various options for you enable/disable on your vehicle:

  • Turn on/off engine
  • Open/close doors (+ hood & trunk)
  • Open/close windows
  • Change seats
  • Lock/unlock your vehicle

Screen 2 (extras/liveries)

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This screen allows the driver to enable/disable any extras/liveries the vehicle has.


Screen 3 (lights/indicators)

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This screen displays more options for you enable/disable on your vehicle:

  • Turn on/off interior light
  • Turn on/off headlights (low/high beam)
  • Turn on/off indicators (left/right/both)

Screen 4 (settings)

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This screen contains all of the settings of the vehicle control, which each player can customise to their personal preference. This data is saved and will re-apply after a relog, server restart etc.

There is no option to move the UI as it needs to stay centred because of the dynamic display UI; which will change size depending on the amount of seats your vehicle has, so allowing the UI to be moved could cause the UI go off of your screen and cause issues.


Other Features

  • Live Status Update: The UI displays a live status of the doors/windows/seats etc. For example if you have the UI open and a player enters your vehicle, the UI will update instantly to display this, and the same for doors, windows etc.
  • Dynamic Display: The UI will display the exact amount of doors, windows, seats etc your vehicle has, eg., if your in a sultan, the UI will display 4 doors, 4 windows and 4 seats, however if your in a bus the UI will display 16 seats etc.
  • Restricted Passenger Actions: A passenger can only interact with the door/window of the seat he is sat in and he can not use the engine/vehicle lock feature. For example the passenger in the back right seat can only open/close the back right door/window. But the driver can interact with everything.
  • Standalone: This is completely standalone and does not require any framework.
  • Themes: Players can choose their own themes.
  • Optimized: When not in use the client-side resmon runs at 0.00. When the UI is open the resmon does shoot up to 0.10. But that's a compromise we were willing to make to have the live view feature; because its irrelevant how high the resmon is for the few short seconds a player has the UI open.



Dependencies and Compatibility

Framework Dependencies

FrameworkCompatibilityNotes
ESX✔️ drag-and-drop compatibleSupports esx 1.1 / 1.2 / 1.final / extendedmode / legacy 1.3.0 / legacy 1.6.0.
QBCore✔️ drag-and-drop compatibleSupports the official QBCore only.
vRP✔️ drag-and-drop compatible
No-framework✔️ drag-and-drop compatible
Other (custom framework)✔️ drag-and-drop compatible

SQL Resource Dependencies

SQL ResourceCompatibilityNotes


Does not use database

Resource Dependencies

ResourceCompatibilityNotes
NoneN/ANo resource dependencies

Locales/Translations

Locale TypeTranslatableNotes
UI✔️
Notifications✔️

OneSync Compatibility

StateCompatibilityNotes
Infinity✔️
Legacy✔️
Disabled✔️



Want to learn more about the script?

Check out our Documentation Website which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all of the configs and locales/translations.

You can also check out our FiveM Forum Post to view some of the Configurable Files and Locales, Customer Feedback, and Frequently Asked Questions.

All Support is handled through the Codesign Discord Server.

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