Vehicle Control

Vehicle Control
15.00 EUR


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Check out our Documentation Website which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all of the configs and locales/translations.


Price

€15/$15/£12 + VAT if applicable.

FiveM Asset Escrow 

This resource is using FiveM's NEW Asset Escrow system; if you would like to learn more about it please read here.

Discord roles

If you are unsure how to claim a purchase with this new system please read more about it here.

NEW DEVELOPER FRIENDLY

This resource is simply drag-and-drop to ensure an easy installation for all developers.

Lines

2500+ (not including locales & libraries).


What is this resource?

Codesigns vehicle control is an all-in-1 UI which allows you to have complete control of all your vehicle's features.

Images


Screen 1 (doors/windows/seats etc)

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This screen displays various options for you to enable/disable on your vehicle:

  • Turn on/off the engine
  • Open/close doors (+ hood & trunk)
  • Open/close windows
  • Change seats
  • Lock/unlock your vehicle (if you use a vehicle key lock script)

Screen 2 (extras/liveries)

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This screen can be disabled in the config.

This screen shows the exact amount of extras and liveries the vehicle has and allows only the driver to enable/disable them.

No Vehicle Repairs For Extras: This resource does not need to fully repair your vehicle every time an extra is enabled.

Job Restricted Usage: You can allow all players to be able to use this part of the UI to toggle extras and liveries or you can restrict it to certain jobs only (you can choose multiple jobs).

Location Restricted Usage: You can allow players to be able to use this part of the UI to toggle extras and liveries anywhere on the map or you can restrict it to certain areas around the map (you can choose multiple locations).

Note: The 2 usage-restricting features above^^ can work independently of each other or in combination with each other; (for example., only police and ambulance jobs can use the UI to toggle extras but also they can only do this in certain areas around the map.)



Screen 3 (lights/indicators)

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This screen can be disabled in the config.

This screen displays more options for you to enable/disable on your vehicle:

  • Turn on/off indicators (left/right/both)
  • Turn on/off the interior light
  • Turn on/off neon lights

Screen 4 (settings)

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This screen contains all of the settings of the vehicle control, which each player can customise to their personal preference. This data is saved and will re-apply after a relog, server restart etc.

There is no option to move the UI as it needs to stay centred because of the dynamic display UI; which will change size depending on the number of seats your vehicle has, so allowing the UI to be moved could cause the UI to go off of your screen and cause issues.


Other Features

  • Live Status Update: The UI displays the live status of the doors/windows/seats etc. For example, if you have the UI open and a player enters your vehicle, the UI will update instantly to display this, and the same for doors, windows etc.
  • Dynamic Display: The UI will display the exact amount of doors, windows, seats etc your vehicle has, eg., if you're in a sultan, the UI will display 4 doors, 4 windows and 4 seats, however, if you're in a bus the UI will display 16 seats etc.
  • Restricted Passenger Actions: A passenger can only interact with the door/window of the seat he is sitting in and he can not use the engine/vehicle lock feature. For example, the passenger in the back right seat can only open/close the back right door/window. But the driver can interact with everything.
  • Standalone: This is completely standalone and does not require any framework.
  • Themes: Players can choose their own themes.
  • Optimized: When not in use the client-side resmon runs at 0.00. When the UI is open the resmon does shoot up to 0.6. But that's a compromise we were willing to make to have the live view feature; because it's irrelevant how high the resmon is for the few short seconds a player has the UI open.



Dependencies and Compatibility

Framework Dependencies

This resource is completely standalone, no frameworks are required!

FrameworkCompatibilityNotes
ESX✔️ drag-and-drop compatible
QBCore✔️ drag-and-drop compatible
vRP✔️ drag-and-drop compatible
No-framework✔️ drag-and-drop compatible
Other (custom framework)✔️ drag-and-drop compatible

SQL Resource Dependencies

SQL ResourceCompatibilityNotes
None
N/A
Does not use a database.

Resource Dependencies

ResourceCompatibilityNotes
NoneN/ANo resource dependencies.

Locales/Translations

Locale TypeTranslatableNotes
UI✔️
Notifications✔️

OneSync Compatibility

StateCompatibilityNotes
Infinity✔️
Legacy✔️
Disabled✔️



Want to learn more about the script?

Check out our Documentation Website which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all configs and locales/translations.

You can also check out our FiveM Forum Post to view some of the Configurable Files and Locales, Customer Feedback, and Frequently Asked Questions.

All Support is handled through the Codesign Discord Server.

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