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Check out our Documentation Website which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all of the configs and locales/translations.


€20 / $20 / £17 + VAT if applicable.

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This resource is simply drag-and-drop to ensure an easy installation for all developers.


3000+ (not including locales & libraries).

CarHUD brings a new concept to the table with the idea to maximize customizability on the server and client sides.

It allows every player to tailor the HUD to their preferences and needs.

You don't need to waste time playing around with different vehicle HUDs, their settings, and code - Just let the players design it themselves. Players can also set their own key binds.


The main display contains:

  • Speed Gauge
  • RPM Gauge
  • Fuel Gauge
  • Dashboard lights and alerts
  • Street name
  • Compass

These options are fully customizable through the settings menu:

  • Display of each element
  • Colors of gauges ( from low to high )
  • Size of gauges
  • Size of the street name
  • Position of elements ( drag to move )
  • Set an alert when the engine health or fuel is low ( you choose the alert value )
  • Refresh rate
  • Cruise Control

Also included:

  • An optional, customizable seatbelt system that can ragdoll a player out of their vehicle if they crash without a seatbelt. When enabled the seatbelt dashboard icon will light up.
  • An optional, cruise control system. When enabled the cruise control dashboard icon will light up.

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The balance between performance and optimisation is something that you need to decide. You simply can’t have the resource performing at its peak performance by updating the UI every frame without that having an effect on the optimization. Although, the resource has been created in such a way where you can allow your players to decide whether they want peak performance from the UI at the cost of loosing 1-2 fps or if they want to keep the fps at the cost of the UI being less responsive when updating the UI values. But there is a middle ground which we do recommend where you can get the best of both worlds with a little compromise.

  • Seat belt (0.03ms) - By default, the thread for the seat belt in client/functions.lua consumes the majority of the ms. It can be reduced by 0.02ms by disabling Config.DisableExitingVehicle. The ms can be reduced by 0.03ms in total by disabling the seatbelt completely if you don’t wish to use it or you have a more optimized one - Config.Seatbelt.ENABLE.

  • CarHUD UI (0.02ms) - The refresh rate of the UI can also play a huge factor in optimization. The default refresh rate value is 500ms. But you can set this default value for all players at the bottom of the configs/ui_config.js. The UI by itself with all elements and settings enabled will use 0.02ms during use. Each individual player can also modify this value, lowering it will result in the UI being more responsive at the cost of increased resource usage.

Dependencies and Compatibility

Framework Dependencies

This resource is completely standalone, no frameworks required!

ESX✔️ drag-and-drop compatible
QBCore✔️ drag-and-drop compatible
vRP✔️ drag-and-drop compatible
No-framework✔️ drag-and-drop compatible
Other (custom framework)✔️ drag-and-drop compatible

SQL Resource Dependencies

SQL ResourceCompatibilityNotes
NoneN/ADoes not use database.

Resource Dependencies

NoneN/ANo resource dependencies.


Locale TypeTranslatableNotes

OneSync Compatibility


Want to learn more about the script?

Check out our Documentation Website which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all of the configs and locales/translations.

You can also check out our FiveM Forum Post to view some of the Configurable Files and Locales, Customer Feedback, and Frequently Asked Questions.

All Support is handled through the Codesign Discord Server. Protection Status