Dispatch

Dispatch
45.00 EUR

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Check out our Documentation Website which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all of the configs and locales/translations.

€45/51 + VAT if applicable.

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This dispatch is a full, all-round dispatching system that can be used by police, EMS, mechanics, and similar jobs in order to help everyone organize and respond to calls. It consists of 2 user interfaces:

Small UI

This UI can be moved and placed wherever the player wants, so it will never interfere with other UI items. It displays the next information:

  • Total number of notifications
  • People responding to the notification
  • Notification title & notification message
  • Info on how to navigate the small UI and respond
  • Quick respond and set waypoint to calls

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Large UI

The large UI displays more information that can be useful for players such as:

  • Full zoomable GTA map with day/night cycles
  • List of all received calls
  • User blips & call blips
  • Users names when hovering over blips
  • Users radio channels (if used by your server)
  • Option to set the auto-delete timer of notifications
  • Option to set your status, callsign and vehicle type
  • Panic button which flashes when you receive a panic call
  • Dispatcher mode
  • Quick join radio channels
  • Quick set waypoint to a users location
  • Name and callsign of units responding to calls

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Features

  • Large map zoom: On the large UI map you can now zoom in and out and move around with the mouse. The blips of calls and other officers will always stay in the exact same position.
  • Grouped units: On the large UI, if 2(or more) officers are patrolling together, they can create a group, which will show the other officers that they are patrolling together.
  • Vehicle type status: The vehicle type icon on the large UI units list will change depending on what vehicle type a player has set in the settings.
  • Player status: The players status on the large UI units list will be visible when you right click a players name on the unit list. Also, the background of the radio channel is also a quick way of viewing a players status as it will change colour when a player changes their status. You can configure add/remove/change statuses in the config, along with configuring the colour of each status.
  • Multi job compatibility: You can configure it so multiple jobs can see each other on the large UI and pause menu blips menu. So for example if you have 2 police jobs (police and sheriff) or (police and ambulance), they will now be able to see each other on the maps.
  • Quick join/leave radio channels: On the large UI, you can right click a players name on the units list and you have the option to join their radio channel or leave your radio channel.
  • Dispatcher mode: When a call is initially received, only the dispatcher can see the call. Dispatchers can enable voice mode while the large UI is enabled to communicate over radio to other officers to see who is available to take calls (the large ui can stay enabled the whole time and everything will be instantly updated on the ui), dispatchers then can drag-and-drop a unit (single unit or grouped unit) onto the call and only that unit will receive the call. If there is no dispatcher logged in, the dispatch will function exactly like it currently does now in previous versions, where all online officers will receive the calls.
  • Pause menu/mini-map player blips: We have added a built in player blips system, which works on OneSync (legacy+infinity)/non OneSync . Your blip icon will change depending on what you have set your vehicle type to on the large UI settings. When your vehicles emergency lights are on your player blip will flash (flashing colours are configurable for each job). Your current radio channel will also be displayed on your player blip. Everything is fully synced across all players. View preview here.
  • Gunshot, stolen car, speed trap alerts: We have added a built in gunshot, stolen car and speed trap alerts, this is all fully configurable in the config.
  • View responding units: On the large UI, you will be able to click on a notification and see which units are responding, it will show their name, callsign, how long ago they clicked respond etc.
  • Set GPS location: On the large UI, you can right click a players name on the units list and it will set a waypoint to this players location on the pause menu/mini-map.
  • Live Map: Added the ability to enable the player blips on the large UI to auto refresh while the UI is open.
  • Multi job notifications: When creating notifications from other scripts, instead of only being able to choose 1 job to send the notification too, you can choose multiple, this also is the same for the built in job command calls eg., (/911). But don’t worry, this wont force you to update all of our scripts, as the previous single job format can also be used.

Dependencies and Compatibility

Framework Dependencies

FrameworkCompatibilityNotes
ESX✔️ drag-and-drop compatibleSupports esx 1.1 / 1.2 / 1.final / extendedmode / legacy.
QBCore✔️ drag-and-drop compatible
Supports the official QBCore only.
vRP❌ not compatible

No-framework❌ not compatible

Other (custom framework)
⛔ major changes required
Framework functions etc need changing.

SQL Resource Dependencies

SQL ResourceCompatibilityNotes
mysql-async✔️ drag-and-drop compatible
ghmattimysql✔️ drag-and-drop compatible
oxmysql✔️ drag-and-drop compatible

Resource Dependencies

ResourceCompatibilityNotes
NoneN/AThis resource does not have any dependencies

Locales/Translations

Locale TypeTranslatableNotes
UI✔️
Notifications✔️

OneSync Compatibility

StateCompatibilityNotes
Infinity✔️
Legacy✔️
Disabled✔️

Want to learn more about the script?

Check out our Documentation Website which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all of the configs and locales/translations.

You can also check out our FiveM Forum Post to view some of the Configurable Files and Locales, Customer Feedback, and Frequently Asked Questions.

All Support is handled through the Codesign Discord Server.

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