45.00 EUR Protection Status

▶️YouTube Showcase Video▶️ - Check out our NEW cinematic showcase video!

Check out our Documentation Website which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all of the configs and locales/translations.


€45/$46/£37 + VAT if applicable.

FiveM Asset Escrow

This resource is using FiveM's NEW Asset Escrow system; if you would like to learn more about it please read here.

Discord Roles

If you are unsure how to claim a purchase with this new system please read more about it here.


9500+ (not including locales & libraries).

Quick Menu

Shows basic stats such as fuel, engine and body health, mileage, and the plate.
It gives you options to:

  1. Take out vehicle.
  2. Transfer to another player.
  3. Transfer to another garage.


Detailed Menu  (inside garage)

Gives you detailed statistics such as current vehicle upgrades, vehicle cost, vehicle performance statistics, and an overall score number which you can use to compare with other players.
It also shows manufacturer icons dynamically for ANY vehicle in GTA 5.



  • Car, Boat, and Air garages: Each garage type is independent of the other and can be disabled in the config. They also have checks so you can not store a car in an air garage for example.
  • Optimization: This script has been built from the ground up with optimization being the number 1 priority. Most of the server-side data is stored in and retrieved from tables, to avoid unneeded SQL queries. And the client-side has been optimized in every possible way, especially while loops.
  • Mileage: This will use the built-in vehicle mileage system, you can use this depending on your needs with the server and client exports we provide. The amount of mileage gained is configurable. Alternatively, you can use the inbuilt system where the vehicles with higher miles spawn with lower max health.
  • Garage Space: You have the option to limit the number of vehicles each player can have. You can allow certain jobs to sell extra garage slots to other players.
  • Vehicle Tax: You can tax a player once per restart based on the number of vehicles they have in their garage and the value of each car individually or set a base fee for each car.
  • Property Garages: You can now open the garage UI from your owned properties with a single event that you trigger from your property script. Supports most property scripts, if you are unsure if your property script is supported then feel free to ask us before you make the purchase.
  • Save Vehicle Health: Storing a vehicle will save engine damage, body damage, and fuel level along with the popped tires, broken doors and windows. And these damages will be re-applied when spawning a vehicle.
  • Job Vehicle Garages: There are 3 options for this, (regular, personal owned, or society owned). You can configure which jobs can use these garages, and where the locations are, and each individual job location can be configured to use any of the 3 options below. All have the ability to delete/store vehicles. You can also cycle through liveries. 
    • Regular Owned: These are spawned in vehicles and are not owned by anyone. You can choose the vehicles each job can use, they can be spawned in max or stock.
    • Personal Owned:  These use your personal job vehicles that you have purchased from the car dealer and only you have access to spawn them using your job garage location. These vehicles can only be used while you have the same job as you did when you purchased it.
    • Society Owned: These use society-owned vehicles, this will search for your job name instead of your identifier in the owned_vehicles/player_vehicles database table and allow you to use all of the vehicles your job owns.
  • Unique Garages: If this is enabled, players can only take vehicles out of the last garage they were stored in.  If it's disabled players can take vehicles out of any garage. Also if players have lots of vehicles, you can enable a config option to only display the vehicles stored at that specific garage when entering the inside garage.
  • Shells: The inside garage is a shell that will spawn directly under the garage location, and de-spawn when you exit. A 10-car garage is included for free but you can also purchase our 40-car garage. With the correct knowledge, you could add your own shell.
  • Notifications: All of the notifications are handled in one place. Meaning configuring this to suit your server's needs is extremely fast and simple. There are 5 notification types already pre-configured (esx, qbcore, mythic old, mythic new, chat, and custom). You can easily add your own to the custom option.
  • Duplicate Vehicle Checks: If your vehicle is already out on the streets you will not be able to take the same vehicle out. But if you have previously taken your vehicle out and it has been destroyed/de-spawned you will be able to pay a configurable set fee or pay a fee based on the % of the vehicle's price. Works with one sync infinity/legacy and non-one sync.
  • Transfer Vehicle: You can transfer vehicles to another player through the outside garage UI or by using a chat command. You also have the ability to blacklist certain vehicles from being transferred.
  • Discord Logs: You have the ability to log impound actions, vehicle transfers, exploit logs, and staff vehicle management commands. Preview.
  • Unlimited Vehicles: There is no hard-coded limit of vehicles that you can hold in your garage. Yes, the inside garage only shows a limited number of vehicles but the outside garage UI can hold an unlimited amount (the record so far is 160 vehicles).
  • Staff Vehicle Management: There are built-in staff-only commands which will allow staff to add/remove vehicles to and from a player's garage, change vehicle's license plates and give themselves keys. All of these commands can also be logged to discord and the permissions required are configurable for each command.
  • Restricted Garages: Every individual garage located in the config has the option to be restricted to only be used by certain jobs, and the blips will only show on the map for these certain jobs. Meaning you can add normal garages that can only be used for certain jobs. A simple explanation of this is to think of this like staff parking at the mall.
  • Non-Role-play Support: There is a config option that will allow players to store vehicles in their garage without being required to own the vehicle prior to this (you will not be able to store vehicles owned by other players). This is to allow the garage to be used on non-role-play servers which do not use vehicle shops.
  • Spawn Area Pileup Prevention: When you spawn a vehicle if the spawn area is blocked by another vehicle, your vehicle's spawn location will be instantly changed to spawn in front of the blocking vehicle.
  • Quick Search Vehicle: When using the quick choose UI you are able to use the search bar to quickly search for a vehicle name, vehicle plate, or garage name.
  • Advanced Impound: With the new UI you have multiple options; select impound, description, duration and allow un-impound. The allow un-impound option allows the officers to choose whether the owner can retrieve the vehicle themselves when the impound timer expires or if only an officer can un-impound. You can also configure the impound recovery fee to be a set amount or a % of the value of the vehicle.
  • Fake Plates: Fake plates can be applied by using a usable item, and can be removed with a chat command. Fake plates are also removed when you store your vehicle. There is a config option to allow police (or other jobs) to remove fake plates.
  • Transfer Garage: Through the outside quick garage UI you can pay a configurable fee to transfer your vehicle to another public garage or one of your private garages.
  • Private Garages: This allows configurable jobs such as real estate to create garages anywhere on the map and sell these to players. Each private garage created can only be accessed by the player who purchases it - hence private. You can choose what type of garage you create (car, boat or air). There is also a command to delete private garages.
  • Vehicle Keys: If you don't have the keys to a vehicle - you are unable to drive it. There are 2 types of keys; temp keys which are deleted after a server restart, and saved keys which save in the database and you receive when you log in.
  • Vehicle Lock: If you have the keys to a vehicle you can lock/unlock it with a keypress/chat command. The vehicle lock is fully synced and allows you to lock/unlock vehicles even if players are sat inside. If a player is sitting inside a locked vehicle they can not exit.
  • Vehicle Lockpick: If you don't have the keys to a vehicle you can attempt to lockpick it using the cd_keymaster minigame (the minigame can be replaced).
  • Vehicle Hotwire: If you don't have the keys to a vehicle, you can attempt to hotwire it with the built in action bar. The difficulty is configurable.
  • Configurable Plate Formats: Some servers save vehicle plates in the database with spaces/whitespaces, and some don't as they trim the plate. So instead of you having to edit other resources to accommodate this such as vehicle shops, key resources etc, we have saved you the trouble with a simple config option.
  • Trailer Support: You can store trailers by pressing G while standing next to them.
  • Gang Garages: Once a vehicle has been stored in a gang garage, any member of that gang can use it until the owner removes it (only the owner of the vehicle can store it in a normal garage).
  • Return Vehicle: If your vehicle has been destroyed or de-spawned you can spawn a new one from the garage for a configurable fee. This feature can also be disabled.
  • Persistent Vehicles: Our persistent vehicle feature will save and respawn any vehicles that have despawned either while you are in the server or after you have re-logged. Only vehicles spawned through the garage UIs will be persistent. Please note that vehicles will not save and respawn after a server restart.

All of these options can be customized (enabled or disabled) in the config based on your server's needs. And each of the commands can be disabled so you can trigger these events from other scripts.

573ee51409a78092a4287c2df581c584b93426d6.png 83f0daf460fb76882a7d047548d403f376fcf361.png

d7930ab6d453c3cdd3654f0f4ba83f466c5e32db.png 7f037c74ee106f9c33c4ac176dbf62b85b30dfaa.png

3cdfd619143731dff7b8b0b15b84913315fe31ef.png 8de47abba915d4e7f458d3d9036ffa6de8c009ab.png

d17f8a510dff9659b7d04bda378ed9ddce5a0896.png 793849736fd7779ba815ce8e1c21da93a779a27e.png

8d8dc235bb519fc887f2beac620b268a7945bca8.png fb80d6b3be33823310c983ec47505a3b17d46923.png

Dependencies and Compatibility

Framework Dependencies

ESX✔️ drag-and-drop compatibleSupports esx 1.1, 1.2,, extendedmode and all legacy versions.
QBCore✔️ drag-and-drop compatibleSupports the official QBCore only.
vRP❌ not compatible
No-framework⚠ moderate changes requiredThis can be used standalone on non-roleplay servers if you have Config.DisableOwnership enabled. It would still require a database and for you to use the default ESX owned_vehicles database structure. Some features will need to be disabled.
Other (custom framework)❌ not compatible

SQL Resource Dependencies

SQL ResourceCompatibilityNotes
mysql-async✔️ drag-and-drop compatible
ghmattimysql✔️ drag-and-drop compatible
oxmysql✔️ drag-and-drop compatible

Resource Dependencies

cd_drawtextui✔️Included with the purchase.
cd_garageshell✔️Included with the purchase.


Locale TypeTranslatableNotes

OneSync Compatibility


Want to learn more about the script?

Check out our Documentation Website which includes the installation guide, “how-to” guides, common issues, debugging guide, and a full preview of all of the configs and locales/translations.

You can also check out our FiveM Forum Post to view some of the Configurable Files and Locales, Customer Feedback, and Frequently Asked Questions.

All Support is handled through the Codesign Discord Server. Protection Status